After being in IT for over a decade working for non-profits, big and little companies, and even the Cheesecake Factory, Jayme knew he was ready for something different.
Then, one day 4 years ago, his friend Josh approached him and made him a proposal that would change his life. “He said to me ‘I’m trying to start a business’ and asked for my help,” he remembers. “If you know Josh, you know I couldn’t wait to say yes.” Jayme was Brunch’s second employee, and has helped grow the company to the 8 designers, developers, and creatives who work there today.
As head of operations, Jayme plays an important role, juggling the need to maintain the calendar and manage projects – or “keeping the trains running on time” as he says – with acting as a combination chief of staff, cat-herder and creative sounding board. “Part of why I love Brunch is that I get to wear so many different hats,” he explains. “Though to be honest I know just enough CSS, Photoshop and HTML to get myself into trouble.”
“I’m constantly asking questions and learning,” he says. “That’s how we’ve always worked here at Brunch. It’s a real team, and I take my responsibility to keep it that way seriously. In some ways, it’s like building a family – helping people grow, giving them opportunities and mentorship.”
It’s pretty typical of his life, though. Even when playing video games he finds that his hard-earned expertise at managing projects and people can come into play. “I love games that force me to minimize negatives and maximize positives, especially simulation and building games like Simcity and Minecraft.” He gets thoughtful for a moment. “Optimizing the culture, the client experience and the quality of Brunch’s output is a lot like that. It’s about building something that works every time, all the time.”